juan249 Administrador
Cantidad de envíos : 68 Fecha de inscripción : 08/01/2008
| Tema: [FIX] Ek Announcer Jue 10 Ene 2008, 21:29 | |
| Este code fixea que, sin un NPC mata a un personaje, anuncie el EK. HGSources. Game.cpp. Buscar: - Código:
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memcpy(KilledMessage1, cAttackerName, strlen(cAttackerName)); strcat(KilledMessage1, " killed "); strcat(KilledMessage1, m_pClientList[iClientH]->m_cCharName); Reemplazarlo por: - Código:
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if (cAttackerType == DEF_OWNERTYPE_PLAYER) { memcpy(KilledMessage1, cAttackerName, strlen(cAttackerName)); strcat(KilledMessage1, " killed "); strcat(KilledMessage1, m_pClientList[iClientH]->m_cCharName); } by cris002 | |
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